#GROUPNAMES
Basic ""
UnitNumber " "
Transport ""
Resource ""
Objectives ""
Map ""
Message " "
Selection " "
Units ""
UnitsCommand " "
Upgrades ""
Extraction " "
Gates ""
EndGame " "
Advanced ""
#END

#FUNCTIONS

Always()
""
"."

IfBlock()
"  "
"  ."

GetDiff([players])[e_ne_man][skill_levels_dat]
"   <1%> <2%> <3%>"
" ."

GetUnitsAmount0([zones],[players])[e_ne_g_l][0..max]
"   <2%>   <1%> <3%> <4%>"
"    ."

%VarValue([variables])[e_ne_g_l][0..max]
%"  <1%> <2%> <3%>"
%" ."

GetUnitsAmount1([zones],[groups])[e_ne_g_l][0..max]
"   <2%>   <1%> <3%> <4%>"
"    ."

Trigg([switches])
" <1%> "
" ."

!Trigg([switches])
" <1%> "
" ."

TimerDone([timers])
" <1%>  "
"  ."

!TimerDone([timers])
" <1%>   "
"   ."

GetUnitsByNation([groups],[players])[e_ne_g_l][0..max]
"   <2%>   <1%> <3%> <4%>"
"    ."

AskQuestionEx([_pages])
"   <1%>"
"   ."

!AskQuestionEx([_pages])
"   <1%>"
"   ."

GetTotalAmount0([groups])[e_ne_g_l][0..max]
"    <1%> <2%> <3%>"
"   ."

GetResource([players],[resources_rod])[e_ne_g_l][0..max]
" <2%>   <1%> <3%> <4%>"
"   ."

SetTrigg([switches],1)
"  <1%>"
" ."

SetTrigg([switches],0)
"  <1%>"
" ."

RunTimer([timers],[0..max])
"  <1%>  <2%>  "
" ."

ShowPageEx([_pages])
"  <1%>"
" ."

%[variables]=AskMultilineQuestionEx([_questions], 9, 0, [0..max])
%"  <2%>,     <1%>"
%"  ."

ChangeFriendsEx([_friends],[0..max],[0..max])
" <1%>  "
"   ."

LooseGame()
""
"."

ShowVictory()
""
"."

DisableMissionEx([objectives])
"  <1%>"
" ."

EnableMissionEx([objectives])
"  <1%>"
" ."

CompleteMission([objectives])
"  <1%>  "
"   ."

AddResource([players],[resources_rod],[0..max])
"  <1%> <3%->  <2%>"
"  ."

SubResource([players],[resources_rod],[0..max])
"   <1%> <3%->  <2%>"
"   ."

SetResource([players],[resources_rod],[0..max])
"  <1%> <3%->  <2%>"
"   ."

SelectUnits([groups],0)
"    <1%>"
"   ."

SelectUnits([groups],1)
"    <1%>"
"   ."

SelectUnits1([players],[groups],0)
"   <1%>   <2%>"
"     ."

SelectUnits1([players],[groups],1)
"   <1%>   <2%> "
"     ."

ClearSelection([players])
"     <1%>"
"   ."

SelChangeNation([players],[players])
"    <1%>  <2%>"
"  ."

SelErase([players])
"    <1%>"
"  ."

SelDie([players])
"   <1%> "
"  ."

InitialUpgradeEx([groups],[_upgrades])
" ,   <1%>   <2%>"
" ."

CreateObject0([dyngroups],[players],[zones],[0..255],[_formations],[_unittypes])
"  <2%>   <1%>   <6%>   <5%>,     <3%>   <4%>"
"   ."

DisableUpgrade([players],[_upgrades])
" <2%>  <1%> "
" "

SelAttackGroup([players],[groups])
"    <1%>  <2%>"
"   ."

AttackEnemyInZone([groups],[zones],[players])
"   <3%>   <2%>   <1%>"
"     ."

SetStandGround([players],1)
"    <1% >"
"."

SetStandGround([players],0)
"  stand ground    <1% >"
"  stand ground."

AllowAttack([players],1)
"     <1%>"
" ."

AllowAttack([players],0)
"     <1%>"
" ."

SelSendTo([players],[zones],[0..255],0)
"    <1%>   <2%>,     <3%>"
"     ."

Patrol([players],[zones],[0..255])
"   <1%>   <2%>,    <3%>"
"   ."

PushUnitAway([players])
"         <1%>"
"    ."

TakeFood([groups])
"   <1%>      "
"  ."

TakeWood([groups])
"   <1%>      "
"  ."

TakeStone([groups])
"   <1%>      "
"  ."

SelCloseGates([players])
"    <1%>"
"  ."

SelOpenGates([players])
"   <1%> "
"  ."

SetStartPoint([zones])
"    <1%>"
"   ."

SetLightSpot([zones],[0..max],[0..63])
"    <3%>  <2%>   <1%>"
"  ."

EnableUnit([players],[_unittypes],1)
"   <2% >   <1%>"
"  /."

EnableUnit([players],[_unittypes],0)
"   <2% >   <1%>"
"  /."

PreserveTrigger([0..max])
"   "
"   ."

#END

#GROUPS

#resources







#resources_rod







#nations









#skill_levels



 

#skill_levels_dat



 

#e_ne

 

#e_ne_man

 

#e_ne_g_l

 



#END